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Nitro Retopo: a different way to rework dense meshes

Publié blender addon retopology 3d tools
Nitro Retopo: a different way to rework dense meshes

I’ve been turning some long-standing needs from my work as a 3D character artist into a Blender addon. Nitro Retopo lets me separate parts of a dense mesh, repair them and draw new topology.

The idea is simple: keep working on a shape I like, even when its geometry is difficult to edit. It works with dense meshes from sculpting, 3D scans and AI generation.

Watch the tutorial

This short tutorial walks through the Nitro Retopo workflow in Blender.

Watch on YouTube

Draw the regions, choose the flow

I draw boundaries directly on the surface to divide it into patches. Curves, straight lines and freehand strokes let me describe the parts I want to work on.

Drawing curved and straight boundaries on a mesh in Blender

From there, I can separate pieces, fill openings or bridge boundaries. For retopology, I choose the corners and explore different patch layouts and orientations. A few strokes define whole regions while I keep control over the result.

Switching between topology patterns, changing their orientation and adding an inset

Trying it on a character

I’ve been using Nitro Retopo on this AI-generated knight, working on individual parts down to separate hair strands. Here is the full character before and after, with its topology visible.

Full knight before and after retopology, with the dense source on the left and new topology on the right

I developed the addon with substantial help from AI coding tools, shaping and testing the workflow through my own 3D work. Further editing depends on the model and what I want to use it for.

Available for Blender 5.2 and newer. The product page has the full tool overview and installation guide.

In the press

Nitro Retopo has been featured in these articles:

CGbox and ModelingTechNote are SuperHive affiliates.